Essays on building from zero — products, startups, and the step past nothing.

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Distribution

The First Ten Users Are Everything

Scalable channels come later. The first handful of users you recruit by hand decide whether there's anything to scale.

Founders love to think about acquisition channels — the scalable, automated, repeatable ways to bring users in at volume. It's an appealing thing to think about because it's where the growth is, and growth is the goal. But thinking about it first is backwards, and the backwardness is subtle enough that smart people fall for it constantly, optimizing the machine before they've confirmed it's making anything worth more of.

The order that actually works is almost the opposite of intuitive. Before you build any channel, you recruit the first ten users one at a time, by hand, through whatever embarrassing personal effort it takes. Not because that's scalable — it obviously isn't — but because those ten users teach you the one thing no channel can, which is whether the product solves a real problem for real people. Everything else is premature until you know that.

There's a famous, counterintuitive piece of advice that the things you should do early don't scale, and this is the purest example of it. Recruiting users by hand doesn't scale, and that's fine, because scaling isn't the early problem. The early problem is finding out if there's anything there, and the only way to find out is to get a few real people using the thing and watch, closely, what actually happens when they do.

What those first ten users give you is impossible to get any other way. A dashboard tells you what happened; a hand-recruited user tells you why. You can watch them get confused at the exact spot you thought was obvious. You can hear the thing they expected that you didn't build. You can see their face when the product does or doesn't deliver, and that one unscalable observation is worth more than a thousand anonymous signups you can only see as numbers.

The reason founders skip this is that it's uncomfortable and feels beneath the ambition of the thing they're building. Emailing people individually, asking for ten minutes, sitting with someone while they fumble through your product — it feels small, manual, unscalable, almost humiliating compared to the vision of millions of users arriving through an elegant funnel. But the elegant funnel is worthless if it pours people into a product that doesn't solve their problem, and you only learn that by hand.

There's also a trap in moving to scale too early, beyond just missing the lessons. A scalable channel pointed at a product that isn't ready amplifies the wrong thing. You spend money and attention bringing people to a thing that doesn't yet work, they bounce, and you conclude the channel failed, when really the product wasn't ready for any channel. The hand-recruited phase is how you earn the right to scale, by proving there's something worth scaling.

So the sequence is: ten users by hand, watched obsessively, with the product fixed in response to what you see, until those ten genuinely want the thing — and only then the question of channels. Scale is a problem you earn by first proving the thing works at all, on a small enough number of people that you can actually see each one. Reverse the order and you're optimizing the distribution of a product you never confirmed anyone wanted.

It feels slow, recruiting people one at a time, and it is slow, and that's the point. The slowness forces a closeness to the user that you will never have again once you scale, and that closeness is where the product actually gets good. The founders who skip it to chase scalable growth are skipping the only phase that makes the growth worth having. Ten real users who love the thing beat ten thousand who tried it and left.